BattleMech Technical Readout

Type/Model: Tengu TNG-4U
Tech: Inner Sphere / 3070
Config: Biped BattleMech
Rules: Level 1, Standard design
   
Mass: 55 tons
Chassis: Cosby II Standard
Power Plant: 275 CoreTek Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Pitban LFT-10 Standard Jump Jets
   Jump Capacity: 150 meters
Armor Type: Starshield Standard
Armament:
1 Lord's Light PPC
3 Diverse Optics Type 20 Medium Lasers
1 Shannon Six-Shooter SRM 6
Manufacturer:    Cosby Battlemech Research Firm
   Location:    Vega
Communications System:    Garret T-11C
Targeting & Tracking System: Garret D5J


Overview:

Always looking for a way to expand their market share, Cosby Battlemech Research Firm came up with the Tengu, a cheap and dubiously effective mech designed to soften up clan mechs for its more expensive brethren.
Although noted by many warriors as potential deathraps, the planetary defense militias of the Combine, especially on the clan border, were more than happy to have at least a machine that they could afford, and was capable of fighting on very little support.

Capabilities:

The Tengu was built around spare engine parts left from old technology 275 rated engines from the Griffin, Shadow Hawk, and Wolverine mechs. CBRF bought these parts at high discount prices, since hardly anyone used them anymore.
Surplus jump jets for the three Star League designs were also strapped onto the Tengu, enabling it a jump distance of 150 meters. This has proven to be an excellent way to counter the faster speed of clan designs.
Weaponry was also procured at extremely cheap prices. Discarded Lord's Light PPCs were placed in the Tengu's arm, providing it with a heavy offensive punch at range.
For offensive ability at shorter ranges, it has three medium lasers and a Shannon SRM rack. While not as efficient as a streak launcher, the system is cheap and easily maintained.
12 heat sinks provide adequate venting, but firing all the weapons can easily overload the mech's cooling systems.
Due to the nature of the design, CMRF placed a great deal of emphasis on pilot survivability. A solid alloy cage surrounds the pilot for extra protection, and the entire head module is jettisoned in the event of an ejection, much like that found on the Wolfhound.

Variants:

The Tengu is easily upgraded with some modern technology. By swapping out the heat sinks for double strength freezers, the PPC for an ER version, and the SRM for a streak rack, along with CASE, the Tengu becomes an excellent workhorse design for 400,000 more C-Bills.
Most of the upgraded models are found in the household guards of the Combine's nobles.
Most interesting was the fact that Ghost Bear units have salvaged quite a few Tengus as well, and used their superlative technology to upgrade the mech's weapons. The IIC version mounts extended range energy weapons, and replaces the SRM rack with an ATM-3.

Deployment

Tengus are found mostly along the Clan border, where they serve as cheap cannon fodder to soften up any clan attack before the real mechs of the DCMS engage. More often than not, the defenders were able to recover the Tengus and their pilots after an attack.


Type/Model: Tengu TNG-4U
Mass: 55 tons
Equipment:   Crits Mass
Internal Structure: 91 pts Standard 0 5.50
Engine: 275 6 15.50
   Walking MP: 5    
   Running MP: 8    
   Jumping MP: 5    
Heat Sinks: 12 Single 1 2.00
   (Heat Sink Loc: 1 LT)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00
Armor Factor: 152 pts Standard 0 9.50

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 18 22
  Center Torso (Rear):   7
  L/R Side Torso: 13 16/16
  L/R Side Torso (Rear):   5/5
  L/R Arm: 9 15/15
  L/R Leg: 13 21/21

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 PPC RA 10   3 7.00
1 Medium Laser RT 3   1 1.00
1 Medium Laser LT 3   1 1.00
1 SRM 6 LT 4 15 3 4.00
   (Ammo Loc: 1 LT)
1 Medium Laser CT 3   1 1.00
5 Standard Jump Jets:     5 2.50
   (Jump Jet Loc: 2 LT, 2 RT, 1 CT)
TOTALS:   23   46 55.00
Crits & Tons Left:       32 .00

Calculated Factors:
Total Cost: 5,060,956 C-Bills
Battle Value: 1,062
Cost per BV: 4,765.5
Weapon Value: 667 / 667 (Ratio = .63 / .63)
Damage Factors:    SRDmg = 15; MRDmg = 7; LRDmg = 2
BattleForce2: MP: 5J,   Armor/Structure: 4/5
    Damage PB/M/L: 2/2/1,   Overheat: 2
    Class: MM,   Point Value: 11

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