BattleMech Technical Readout

Type/Model: Fusilier FSL-5R
Tech: Inner Sphere / 3070
Config: Biped BattleMech
Rules: Level 2, Standard design
   
Mass: 55 tons
Chassis: G-Tech Medium Endo Steel
Power Plant: 275 General Motors XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Chilton 600 Standard Jump Jets
   Jump Capacity: 150 meters
Armor Type: Valiant Lamellor Standard
Armament:
2 Magna Firestar ER PPCs
5 Magna Mk VI ER Medium Lasers
Manufacturer:    General Motors/Blackwell Industries
   Location:    New Valencia
Communications System:    Dalban Micronics
Targeting & Tracking System: Dalban HiRez II


Overview:

Blackwell Industries and General Motors had a long and profitable relationship. Recently, they decided to open a new mech line on Valencia, to produce the Fusilier, meant for extended operations.

Capabilities:

The Fusilier has average speed for a medium mech, but its armanent is truly fearsome.
Two ER PPCs can strike fear into the heart of any opponent, while four ER medium lasers provide solid backup firepower. A single medium laser covers the rear of the mech.
16 freezers are mounted, but they are inadequate to the pilot who fires all his weapons in one salvo. In fact, the designers of the mch had to include a special TIC system to avoid any accidental firing of all the weapons in ten seconds. If the pilot wants to alpha strike an opponent, then he'll have to manually disengage the system.

Notable 'Mechs & MechWarriors:

Lieutenant Shaun Maloney
A warrior in the Northwind Fusiliers, Maloney is proving to be one of the best mechwarriors in the regiment after his destruction of an entire Word of Blake Level II during the battle for Terra.
His tartan patterned Fusilier 'Dundee' is kept in near perfect condition, as Shaun maintains his mech with near religious fervour.

Deployment

Fusiliers have been sent to all the Dragoon and Northwind Highlander regiments. In addition, Blackwell is selling the mech to all interested parties.


Type/Model: Fusilier FSL-5R
Mass: 55 tons
Equipment:   Crits Mass
Internal Structure: 91 pts Endo Steel 14 3.00
   (Endo Steel Loc: 1 HD, 3 LA, 3 RA, 3 LT, 2 LL, 2 RL)
Engine: 275 XL 12 8.00
   Walking MP: 5    
   Running MP: 8    
   Jumping MP: 5    
Heat Sinks: 16 Double [32] 15 6.00
   (Heat Sink Loc: 1 LA, 1 RA, 1 LT, 2 RT)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA, R: Sh+UA 12 .00
Armor Factor: 168 pts Standard 0 10.50

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 18 25
  Center Torso (Rear):   8
  L/R Side Torso: 13 20/20
  L/R Side Torso (Rear):   5/5
  L/R Arm: 9 18/18
  L/R Leg: 13 20/20

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 ER PPC RA 15   3 7.00
1 ER Medium Laser RA 5   1 1.00
1 ER PPC LA 15   3 7.00
1 ER Medium Laser LA 5   1 1.00
1 ER Medium Laser RT 5   1 1.00
1 ER Medium Laser LT 5   1 1.00
1 ER Medium Laser CT(R) 5   1 1.00
5 Standard Jump Jets:     5 2.50
   (Jump Jet Loc: 2 LT, 2 RT, 1 CT)
TOTALS:   55   78 55.00
Crits & Tons Left:       0 .00

Calculated Factors:
Total Cost: 10,876,091 C-Bills
Battle Value: 1,625
Cost per BV: 6,692.98
Weapon Value: 1,412 / 1,412 (Ratio = .87 / .87)
Damage Factors:    SRDmg = 25; MRDmg = 15; LRDmg = 8
BattleForce2: MP: 5J,   Armor/Structure: 4/2
    Damage PB/M/L: 3/3/1,   Overheat: 2
    Class: MM,   Point Value: 16

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