Type/Model: |
Aragorn AR1-O (Base) |
Tech: |
Inner Sphere / 3070 |
Config: |
Biped OmniMech |
Rules: |
Level 2, Standard design |
|
|
Mass: |
45 tons |
Chassis: |
Kell X Reinforced 280 Endo Steel |
Power Plant: |
270 GM Fusion |
Walking Speed: |
64.8 km/h |
Maximum Speed: |
97.2 km/h |
Jump Jets: |
None |
Jump Capacity: |
0 meters |
Armor Type: |
Norse FF Ferro-Fibrous |
Armament:
None
Manufacturer: Majesty Metals and Manufacturing
Location: Canopus IV
Communications System: CommuTech Multi-Channel
Targeting & Tracking System: Garret A99
Overview:
The Strider was House Kurita’s medium-class OmniMech.
It wa a failure, if nothing else. Too slow to evade more capable heavy mechs, and too weak to engage in a stand up fight, Striders were soon known by their users as virtual deathtraps.
Majesty Metals managed to obtain the rights to produce the mech from Luthien Armor Works, and they decided to improve the mech somewhat to increase its effectiveness in combat.
The result was the Aragorn. For a base price increase of 700,000 C-Bills, the Aragorn gained better armor and some more pod space.
Capabilities:
The Aragorn is almost identical to the Strider, and as such serves specialized roles on the battlefield, with similar configurations to the Strider.
The primary configuration uses two streak six pack launchers locally produced by MMI under license from the Draconis Combine, capable of flinging a total of twelve devastating 100 mm SRMs.
The alpha variant is the recon version, equipped with cutting edge electronics from the Capellan Confederation.
Other variants run the usual gamut of loadouts for different situations and terrain.
Battle History:
Aragorns were seen in Magistracy forces as they took part in the liberation of Terra, serving as heavy scouts and shock line forces.
Deployment
Aragorns are found only in Trinity Alliance units. However, it is rumored the Marian Hegemony managed to purchase a run through Elena Logan.
Type/Model: |
Aragorn AR1-O (Base) |
Mass: |
45 tons |
Equipment: |
|
Crits |
Mass |
Internal Structure: |
75 pts Endo Steel |
14 |
2.50 |
(Endo Steel Loc: 4 LT, 4 RT, 2 CT, 2 LL, 2 RL) |
Engine: |
270 |
6 |
14.50 |
Walking MP: |
6 |
|
|
Running MP: |
9 |
|
|
Jumping MP: |
0 |
|
|
Heat Sinks: |
10 Double [20] |
0 |
.00 |
Gyro: |
|
4 |
3.00 |
Cockpit, Life Support, Sensors: |
5 |
3.00 |
Actuators: |
L: Sh+UA, R: Sh+UA |
12 |
.00 |
Armor Factor: |
152 pts Ferro-Fibrous |
14 |
8.50 |
(Armor Crit Loc: 1 HD, 5 LA, 5 RA, 2 LT, 1 RT) |
|
|
Internal |
Armor |
|
|
Structure |
Value |
|
Head: |
3 |
9 |
|
Center Torso: |
14 |
20 |
|
Center Torso (Rear): |
|
7 |
|
L/R Side Torso: |
11 |
16/16 |
|
L/R Side Torso (Rear): |
|
6/6 |
|
L/R Arm: |
7 |
14/14 |
|
L/R Leg: |
11 |
22/22 |
Weapons & Equipment: |
Loc |
Heat |
Ammo |
Crits |
Mass |
TOTALS: |
|
0 |
|
55 |
31.50 |
Crits & Tons Left: |
|
|
|
23 |
13.50 |
Calculated Factors: |
Total Cost: |
4,499,531 C-Bills |
Battle Value: |
600 |
Cost per BV: |
7,499.22 |
Weapon Value: |
0 / 0 (Ratio = .00 / .00) |
Damage Factors: |
SRDmg = 0; MRDmg = 0; LRDmg = 0 |
BattleForce2: |
MP: 6, Armor/Structure: 4/4 |
|
Damage PB/M/L: 1/-/-, Overheat: 0 |
|
Class: MM, Point Value: 6 |
|
Specials: omni |
Primary Configuration
Equipment: |
|
Crits |
Mass |
Heat Sinks: |
10 Double [20] |
0 |
.00 |
Actuators: |
L: Sh+UA+LA+H, R: Sh+UA+LA+H |
16 |
.00 |
Weapons & Equipment: |
Loc |
Heat |
Ammo |
Crits |
Mass |
1 ER Medium Laser |
RA |
5 |
|
1 |
1.00 |
1 ER Medium Laser |
LA |
5 |
|
1 |
1.00 |
1 Streak SRM 6 |
RT |
4 |
30 |
4 |
6.50 |
(Ammo Loc: 2 RT) |
1 Streak SRM 6 |
LT |
4 |
|
2 |
4.50 |
CASE Equipment: |
RT |
|
|
1 |
.50 |
TOTALS: |
|
18 |
|
68 |
45.00 |
Crits & Tons Left: |
|
|
|
10 |
.00 |
Calculated Factors: |
Total Cost: |
5,532,112 C-Bills |
Battle Value: |
1,086 |
Cost per BV: |
5,094.03 |
Weapon Value: |
1,251 / 993 (Ratio = 1.15 / .91) |
Damage Factors: |
SRDmg = 27; MRDmg = 6; LRDmg = 0 |
BattleForce2: |
MP: 6, Armor/Structure: 4/4 |
|
Damage PB/M/L: 4/3/-, Overheat: 0 |
|
Class: MM, Point Value: 11 |
|
Specials: omni |
Configuration A
Equipment: |
|
Crits |
Mass |
Heat Sinks: |
11 Double [22] |
3 |
1.00 |
(Heat Sink Loc: 1 RT) |
Actuators: |
L: Sh+UA+LA+H, R: Sh+UA |
14 |
.00 |
Weapons & Equipment: |
Loc |
Heat |
Ammo |
Crits |
Mass |
1 ER PPC |
RA |
15 |
|
3 |
7.00 |
1 ER Medium Laser |
LA |
5 |
|
1 |
1.00 |
1 Guardian ECM |
RT |
0 |
|
2 |
1.50 |
1 ER Small Laser |
LT |
2 |
|
1 |
.50 |
1 Beagle Active Probe |
LT |
0 |
|
2 |
1.50 |
1 TAG |
LT |
0 |
|
1 |
1.00 |
TOTALS: |
|
22 |
|
70 |
45.00 |
Crits & Tons Left: |
|
|
|
8 |
.00 |
Calculated Factors: |
Total Cost: |
6,045,775 C-Bills |
Battle Value: |
1,123 |
Cost per BV: |
5,383.59 |
Weapon Value: |
932 / 932 (Ratio = .83 / .83) |
Damage Factors: |
SRDmg = 15; MRDmg = 9; LRDmg = 4 |
BattleForce2: |
MP: 6, Armor/Structure: 4/4 |
|
Damage PB/M/L: 3/2/1, Overheat: 0 |
|
Class: MM, Point Value: 11 |
|
Specials: omni, ecm, tag, prb |
Configuration B
Equipment: |
|
Crits |
Mass |
Heat Sinks: |
10 Double [20] |
0 |
.00 |
Actuators: |
L: Sh+UA+LA+H, R: Sh+UA+LA+H |
16 |
.00 |
Weapons & Equipment: |
Loc |
Heat |
Ammo |
Crits |
Mass |
1 LRM 10 |
RT |
4 |
24 |
4 |
7.00 |
(Ammo Loc: 2 RT) |
1 LRM 10 |
LT |
4 |
|
2 |
5.00 |
1 ER Medium Laser |
LT |
5 |
|
1 |
1.00 |
CASE Equipment: |
RT |
|
|
1 |
.50 |
TOTALS: |
|
13 |
|
67 |
45.00 |
Crits & Tons Left: |
|
|
|
11 |
.00 |
Calculated Factors: |
Total Cost: |
5,227,612 C-Bills |
Battle Value: |
996 |
Cost per BV: |
5,248.61 |
Weapon Value: |
841 / 841 (Ratio = .84 / .84) |
Damage Factors: |
SRDmg = 8; MRDmg = 11; LRDmg = 5 |
BattleForce2: |
MP: 6, Armor/Structure: 4/4 |
|
Damage PB/M/L: 2/2/1, Overheat: 0 |
|
Class: MM, Point Value: 10 |
|
Specials: omni, if |
Configuration C
Equipment: |
|
Crits |
Mass |
Heat Sinks: |
11 Double [22] |
3 |
1.00 |
(Heat Sink Loc: 1 LT) |
Actuators: |
L: Sh+UA+LA+H, R: Sh+UA+LA+H |
16 |
.00 |
Weapons & Equipment: |
Loc |
Heat |
Ammo |
Crits |
Mass |
1 Large Pulse Laser |
RA |
10 |
|
2 |
7.00 |
2 Medium Lasers |
LA |
6 |
|
2 |
2.00 |
1 ER Small Laser |
RT |
2 |
|
1 |
.50 |
6 Standard Jump Jets: |
|
|
|
6 |
3.00 |
(Jump Jet Loc: 3 LT, 3 RT) |
TOTALS: |
|
18 |
|
73 |
45.00 |
Crits & Tons Left: |
|
|
|
5 |
.00 |
Calculated Factors: |
Total Cost: |
5,601,440 C-Bills |
Battle Value: |
1,090 |
Cost per BV: |
5,138.94 |
Weapon Value: |
857 / 857 (Ratio = .79 / .79) |
Damage Factors: |
SRDmg = 18; MRDmg = 4; LRDmg = 0 |
BattleForce2: |
MP: 6J, Armor/Structure: 4/4 |
|
Damage PB/M/L: 3/2/-, Overheat: 0 |
|
Class: MM, Point Value: 11 |
|
Specials: omni |