BattleMech Technical Readout

Type/Model: Squisher SQU-1S
Tech: Inner Sphere / 3070
Config: Biped BattleMech
Rules: Level 2, Standard design
   
Mass: 20 tons
Chassis: SGDUE4 Standard
Power Plant: 60 Omni Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: 3 Rawlings 20 Standard Jump Jets
   Jump Capacity: 90 meters
Armor Type: 1/Star Slab Standard
Armament:
2 Krupp Model 3 Machine Guns
1 Diverse Optics Type 10 Small Laser
1 Diverse Optics Type 2 Medium Laser
1 Guided Technologies SRM 2
1 Krupp Multi Flamer
2 Krupp PBI Anti-Personnel Pods
Manufacturer:    Krupp Armaments Works
   Location:    Terra
Communications System:    Talky4
Targeting & Tracking System: Ant Tracker


Overview:

For unknown reasons, the Word of Blake suddenly found Terra slowly beoming a hotbed of resistance as members of the 6 billion strong populace started carrying out attacks on Word of Blake installations.
While guerilla activity had largely ceased sometime in 3062 due to insufficient Comstar support and dwindling Comstar resistance numbers, they started to peak again after the end of the Fed Com Civil War.
While part of that was attributed to pirate supply runs by Comstar into the Terran system, despite the best efforts of the Word of Blake SDS operators, ROM analysts have deduced that the level of supply does not account for the massive growth in incidents from the end of 3067 to 3068.
Unable to uncover the source for their troubles, the Word of Blake commisioned a new mech to deal with the problem. Meant to be a cheap garrison mech to deal with insurgents and rioters, it was given the whimsical name of Squisher, the common sound emitted by stepped-on infantry.
The Terrans did not like that at all.

Capabilities:

Powered by a lightweight Omni engine, the Squisher has just enough speed to outrun Urbanmechs.
Its armament was completely designed for close infantry combat, and can crush most infantry units with a mix of fire, SRMs, and machine guns.
In the event of encounters with anti-mech infantry, the Squisher has no problems, its anti-personnel pods able to swat away all but the most suicidal of attacks.
In a concession to civilian concerns, Krupp made sure that killing infantry was not all that the Squisher could do.
The hands on the Squisher were fully articulated, and could handle objects as delicate as a human being, even with lesser pilots at the controls. The SRM launchers could be fitted with smoke, tear gas, or anti-fire foam missiles.
The flamer could be quickly modified to shoot water, or also other liquid substances for a variety of applications like firefighting.
Due to the cost cutting measures of the Word of Blake, the Squisher did not mount any advanced construction technology, which enabled the Word of Blake to produce and deploy this mech at cutthroat prices.

Notable 'Mechs & MechWarriors:

Officer Richard Rollins
Rollins was a mere constable assigned to his Squisher in Paris when the forces of Wolf Dragoons landed on top of the city. When the Word of Blake started to use civilians as shields, Rollins decided he had enough, and turned his guns on a nearby Blakist command post.
The loss of the command post and the ensuing loss of coordination of the Blakist units allowed the Dragoons to capture the city with few losses, either mercenary or civilian.
Rollins was commended for his courage, and offered a place with the Dragoons, but he turned down the offer, preferring to stay on Terra to help rebuild the war torn world with his Squisher, which he has named 'Asphalt'.

Deployment

In just under a year, the Word of Blake deployed two hundred Squishers, attached to local constabulatory forces as heavy duty anti-riot equipment. Strangely, the presence of hands on the mech and the adaptation of the flamer and SRM launcher has made the Squisher very much in demand amongst civil defense units.
In fact, more than fifty Squishers eventually made their way to rebel forces as their pilots realized the deadly intent of their orders from the Word of Blake.
Krupp Armaments Works is now manufacturing the Squisher in unprecedented numbers as the design is in huge demand throughout the rebuilding Inner Sphere, as a cheap garrison mech and a useful civil defense mech. That all this came about in spite of the offensive name speaks volumes about the realized potential and true calling of the Squisher.


Type/Model: Squisher SQU-1S
Mass: 20 tons
Equipment:   Crits Mass
Internal Structure: 33 pts Standard 0 2.00
Engine: 60 6 1.50
   Walking MP: 3    
   Running MP: 5    
   Jumping MP: 3    
Heat Sinks: 10 Single 8 .00
   (Heat Sink Loc: 3 LT, 5 RT)
Gyro:   4 1.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00
Armor Factor: 64 pts Standard 0 4.00

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 6 8
  Center Torso (Rear):   3
  L/R Side Torso: 5 8/8
  L/R Side Torso (Rear):   2/2
  L/R Arm: 3 5/5
  L/R Leg: 4 7/7

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Machine Gun RA 0 100 2 1.00
   (Ammo Loc: 1 RT)
1 Machine Gun LA 0   1 .50
1 Small Laser LT 1   1 .50
1 Medium Laser LT 3   1 1.00
1 SRM 2 CT 2 50 2 2.00
   (Ammo Loc: 1 RT)
1 Flamer HD 3   1 1.00
1 Anti-Personnel Pod LL 0   1 .50
1 Anti-Personnel Pod RL 0   1 .50
3 Standard Jump Jets:     3 1.50
   (Jump Jet Loc: 1 LT, 1 RT, 1 CT)
TOTALS:   9   52 20.00
Crits & Tons Left:       26 .00

Calculated Factors:
Total Cost: 1,111,740 C-Bills
Battle Value: 263
Cost per BV: 4,227.15
Weapon Value: 100 / 100 (Ratio = .38 / .38)
Damage Factors:    SRDmg = 9; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 3J,   Armor/Structure: 2/2
    Damage PB/M/L: 2/1/-,   Overheat: 0
    Class: ML,   Point Value: 3

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