BattleMech Technical Readout

Type/Model: Concrete Rat CTR-1A
Tech: Inner Sphere / 3070
Config: Biped BattleMech
Rules: Level 2, Standard design
   
Mass: 35 tons
Chassis: Rat Endo Bone Endo Steel
Power Plant: 140 Hermes Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 3 Hawk Wings 4 Standard Jump Jets
   Jump Capacity: 90 meters
Armor Type: Starslab Standard
Armament:
1 Photon Extender ER Large Laser
2 Bunsen Burner Flamers
2 Bee Stingers Machine Guns
1 Photon Prick Small Laser
2 Photon Vanillium Medium Lasers
1 Squareshooters SRM 4
Manufacturer:    Hawkings Consortium
   Location:    Taurus
Communications System:    Hawk Tardy Talk 476
Targeting & Tracking System: Eagle Eye TY67


Overview:

Hawking Consortium started off their initial mech production by producing this cheap and effective urban defender for the Taurian Concordat, since the traditional Stinger and Wasp mechs , or even their upgraded versions, are poor city fighters.
As their very first entry into the mech market, Milton Hawkings knew he had to have a credible product, and one that was desperately needed.
As the Fighting Urukhai rampaged through Taurus a few months back, he saw his chance. Playing on the TDF's sudden awareness of their lack of city fighting capability, he offered them a cheap mech to solve their problems.

Capabilities:

Designd from the very start as a light and cheap city fighter in the mold of the oft-maligned Urbanmech, the Concrete Rat is nevertheless far more effective, armed with a variety of weapons and capable of handling almost any city combat situation.
A single extended range large laser provides it with some ranged firepower in case it ever found itself outside a city.
More important for its role, though, are the array of lasers, machine guns, short range missiles, and flamers. They enable the Concrete Rat to effectively eliminate infantry, vehicles, and other units quickly and efficiently.
The speed of the mech was kept low in order to save up enough space for the weapons. Jump jets were mandatory for any urban fighter, and the Concrete Rat mounts three of them.

Battle History:

The Concrete Rat received its baptism of fire during the initial stages of the Taurian Civil War, as units loyal to Grover Shraplen poured into Taurus to hunt down Ian Calderon.
The Taurian Guard, equipped with many Concrete Rats, and under the personal command of Calderon, engaged Shraplen's forces in a series of brutal ambushes.
Even though outnumbered more than two to one, Calderon's careful use of his Concrete Rats allowed him to destroy a significant portion of enemy infantry and vehicle strength, as the Rats were armed with infernos for their missile launchers.
In the end, the Guard held out long enough for reinforcements to arrive.

Notable 'Mechs & MechWarriors:

Captain Fiona Regault
Commander of a small militia unit in Samantha when the Civil War erupted, Captain Regault sided with Ian Calderon and fought throughout the battle for Samantha from her Concrete Rat 'Templeton'. She took down more than a company's worth of vehicles and infantry in the bitter street fighting that occured..
While Fiona is sad at having to kill so many of her fellow Taurians, she is adamant that she carry out her duty no matter what her personal feelings.

Deployment

Concrete Rats are found in many Taurian Concordat units, and some Magistracy units as well. 1st Corps contains the most, about a battalion's worth.
Hawkings Consortium has an exclusive contract with the TDF for the Concrete Rat, and it is unlikely that non-Trinity Alliance units will have access to the design.


Type/Model: Concrete Rat CTR-1A
Mass: 35 tons
Equipment:   Crits Mass
Internal Structure: 58 pts Endo Steel 14 2.00
   (Endo Steel Loc: 1 HD, 4 LA, 3 RA, 3 LT, 1 CT, 1 LL, 1 RL)
Engine: 140 6 5.00
   Walking MP: 4    
   Running MP: 6    
   Jumping MP: 3    
Heat Sinks: 10 Double [20] 15 .00
   (Heat Sink Loc: 2 LT, 3 RT)
Gyro:   4 2.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00
Armor Factor: 112 pts Standard 0 7.00

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 11 16
  Center Torso (Rear):   5
  L/R Side Torso: 8 12/12
  L/R Side Torso (Rear):   3/3
  L/R Arm: 6 11/11
  L/R Leg: 8 15/15

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 ER Large Laser RA 12   2 5.00
1 Flamer RA 3   1 1.00
1 Machine Gun RA 0 100 2 1.00
   (Ammo Loc: 1 RT)
1 Small Laser LA 1   1 .50
1 Flamer LA 3   1 1.00
1 Machine Gun LA 0   1 .50
2 Medium Lasers LT 6   2 2.00
1 SRM 4 LT 3 25 2 3.00
   (Ammo Loc: 1 RT)
CASE Equipment: RT     1 .50
3 Standard Jump Jets:     3 1.50
   (Jump Jet Loc: 1 CT, 1 LL, 1 RL)
TOTALS:   28   76 35.00
Crits & Tons Left:       2 .00

Calculated Factors:
Total Cost: 2,781,023 C-Bills
Battle Value: 757
Cost per BV: 3,673.74
Weapon Value: 554 / 554 (Ratio = .73 / .73)
Damage Factors:    SRDmg = 19; MRDmg = 7; LRDmg = 2
BattleForce2: MP: 4,   Armor/Structure: 3/3
    Damage PB/M/L: 3/2/1,   Overheat: 1
    Class: ML,   Point Value: 8

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