Type/Model: |
Gere GER-O(Base) |
Tech: |
Inner Sphere / 3070 |
Config: |
Quad OmniMech |
Rules: |
Level 2, Standard design |
|
|
Mass: |
70 tons |
Chassis: |
Type AR-9 Endo Steel |
Power Plant: |
350 Pitban Light Fusion |
Walking Speed: |
54.0 km/h |
Maximum Speed: |
86.4 km/h |
Jump Jets: |
None |
Jump Capacity: |
0 meters |
Armor Type: |
Royal-9 Standard Standard |
Armament:
None
Manufacturer: TharHes Industries
Location: Tharkad
Communications System: Nashan Pentagon ComSy
Targeting & Tracking System: Type X Bloodhound
Overview:
Another revolutionary concept, the Gere is the Lyran's attempt to create an effective quad omnimech.
The Gere is meant to be mobile support for the Freke, a reasonable conclusion given the thematic links between the names of the two mechs.
Built by Arc Royal Mechworks and initially funded by the Kell Hounds before the High Command took charge, the Gere promises to be another mainstay of the Lyran Commonwealth Armed Forces.
Capabilities:
The Gere uses one of the new light engines for power, which enhances survivability over XL engines and still allows for modest weight savings.
The skeleton of the mech is endo steel, specially treated and tested extensively to absorb massive shocks from jump deployment. In fact, the entire weight of the mech's interior and exterior is placed in such a way that tries to minimize imbalance should the Gere lose one of its legs, no matter what the configuration.
Able to mount more than 20 tons of equipment, the Gere is an extremely capable machine, exemplifying the merits of omnimech design with its various mission orientated loadouts.
Deployment
Geres are slowly appearing along the Lyran border with the clans since its debut in 3068 on Blair Atholl against the Jade Falcons. Assigned to a variety of units, it has also been sent to the SLDF for trials for inclusion as a standard SLDF fast heavy omnimech.
Type/Model: |
Gere GER-O(Base) |
Mass: |
70 tons |
Equipment: |
|
Crits |
Mass |
Internal Structure: |
115 pts Endo Steel |
14 |
3.50 |
(Endo Steel Loc: 1 HD, 1 LFL, 1 RFL, 5 LT, 3 RT, 1 CT, 1 LRL, 1 RRL) |
Engine: |
350 Light |
10 |
22.50 |
Walking MP: |
5 |
|
|
Running MP: |
8 |
|
|
Jumping MP: |
0 |
|
|
Heat Sinks: |
14 Double [28] |
0 |
4.00 |
Gyro: |
|
4 |
4.00 |
Cockpit, Life Support, Sensors: |
5 |
3.00 |
Leg Act: |
Hip + UpLeg + LowLeg + Foot |
16 |
.00 |
Armor Factor: |
192 pts Standard |
0 |
12.00 |
|
|
Internal |
Armor |
|
|
Structure |
Value |
|
Head: |
3 |
9 |
|
Center Torso: |
22 |
25 |
|
Center Torso (Rear): |
|
8 |
|
L/R Side Torso: |
15 |
20/20 |
|
L/R Side Torso (Rear): |
|
5/5 |
|
L/R Front Leg: |
15 |
25/25 |
|
L/R Rear Leg: |
15 |
25/25 |
Weapons & Equipment: |
Loc |
Heat |
Ammo |
Crits |
Mass |
TOTALS: |
|
0 |
|
49 |
49.00 |
Crits & Tons Left: |
|
|
|
17 |
21.00 |
Calculated Factors: |
Total Cost: |
14,932,800 C-Bills |
Battle Value: |
758 |
Cost per BV: |
19,700.26 |
Weapon Value: |
0 / 0 (Ratio = .00 / .00) |
Damage Factors: |
SRDmg = 1; MRDmg = 0; LRDmg = 0 |
BattleForce2: |
MP: 5, Armor/Structure: 5/4 |
|
Damage PB/M/L: 1/-/-, Overheat: 0 |
|
Class: MH, Point Value: 8 |
|
Specials: omni |
Primary Configuration
Equipment: |
|
Crits |
Mass |
Heat Sinks: |
14 Double [28] |
0 |
4.00 |
Leg Act: |
Hip + UpLeg + LowLeg + Foot |
16 |
.00 |
Weapons & Equipment: |
Loc |
Heat |
Ammo |
Crits |
Mass |
1 ER Small Laser |
RFL |
2 |
|
1 |
.50 |
1 ER Small Laser |
LFL |
2 |
|
1 |
.50 |
2 PPCs |
RT |
20 |
|
6 |
14.00 |
1 C³ Master Computer |
LT |
0 |
|
5 |
5.00 |
1 ER Small Laser |
LRL(R) |
2 |
|
1 |
.50 |
1 ER Small Laser |
RL(R) |
2 |
|
1 |
.50 |
TOTALS: |
|
28 |
|
64 |
70.00 |
Crits & Tons Left: |
|
|
|
2 |
.00 |
Calculated Factors: |
Total Cost: |
19,065,925 C-Bills |
Battle Value: |
1,310 (+141 for C³) |
Cost per BV: |
14,554.14 |
Weapon Value: |
1,607 / 1,607 (Ratio = 1.23 / 1.23) |
Damage Factors: |
SRDmg = 18; MRDmg = 13; LRDmg = 5 |
BattleForce2: |
MP: 5, Armor/Structure: 5/4 |
|
Damage PB/M/L: 4/3/2, Overheat: 0 |
|
Class: MH, Point Value: 13 |
|
Specials: omni, c3m |
Configuration A
Equipment: |
|
Crits |
Mass |
Heat Sinks: |
14 Double [28] |
0 |
4.00 |
Leg Act: |
Hip + UpLeg + LowLeg + Foot |
16 |
.00 |
Weapons & Equipment: |
Loc |
Heat |
Ammo |
Crits |
Mass |
1 ER Medium Laser |
RFL |
5 |
|
1 |
1.00 |
1 ER Medium Laser |
LFL |
5 |
|
1 |
1.00 |
1 LRM 15 |
RT |
5 |
24 |
6 |
10.00 |
(Ammo Loc: 3 RT) |
1 LRM 15 |
LT |
5 |
|
3 |
7.00 |
1 Guardian ECM |
LT |
0 |
|
2 |
1.50 |
CASE Equipment: |
RT |
|
|
1 |
.50 |
TOTALS: |
|
20 |
|
63 |
70.00 |
Crits & Tons Left: |
|
|
|
3 |
.00 |
Calculated Factors: |
Total Cost: |
16,739,050 C-Bills |
Battle Value: |
1,450 |
Cost per BV: |
11,544.17 |
Weapon Value: |
1,487 / 1,487 (Ratio = 1.03 / 1.03) |
Damage Factors: |
SRDmg = 12; MRDmg = 17; LRDmg = 8 |
BattleForce2: |
MP: 5, Armor/Structure: 5/4 |
|
Damage PB/M/L: 3/3/2, Overheat: 0 |
|
Class: MH, Point Value: 15 |
|
Specials: omni, if, ecm |
Configuration B
Equipment: |
|
Crits |
Mass |
Heat Sinks: |
14 Double [28] |
0 |
4.00 |
Leg Act: |
Hip + UpLeg + LowLeg + Foot |
16 |
.00 |
Weapons & Equipment: |
Loc |
Heat |
Ammo |
Crits |
Mass |
1 Gauss Rifle |
RT |
1 |
16 |
9 |
17.00 |
(Ammo Loc: 1 RFL, 1 RRL) |
4 ER Medium Lasers |
LT |
20 |
|
4 |
4.00 |
TOTALS: |
|
21 |
|
62 |
70.00 |
Crits & Tons Left: |
|
|
|
4 |
.00 |
Calculated Factors: |
Total Cost: |
16,335,300 C-Bills |
Battle Value: |
1,613 |
Cost per BV: |
10,127.28 |
Weapon Value: |
1,856 / 1,856 (Ratio = 1.15 / 1.15) |
Damage Factors: |
SRDmg = 29; MRDmg = 18; LRDmg = 7 |
BattleForce2: |
MP: 5, Armor/Structure: 5/4 |
|
Damage PB/M/L: 5/4/2, Overheat: 0 |
|
Class: MH, Point Value: 16 |
|
Specials: omni |
Configuration C
Equipment: |
|
Crits |
Mass |
Heat Sinks: |
15 Double [30] |
3 |
5.00 |
(Heat Sink Loc: 1 RT) |
Leg Act: |
Hip + UpLeg + LowLeg + Foot |
16 |
.00 |
Weapons & Equipment: |
Loc |
Heat |
Ammo |
Crits |
Mass |
1 Large Pulse Laser |
RT |
10 |
|
2 |
7.00 |
1 Medium Pulse Laser |
RT |
4 |
|
1 |
2.00 |
3 Medium Pulse Lasers |
LT |
12 |
|
3 |
6.00 |
5 Standard Jump Jets: |
|
|
|
5 |
5.00 |
(Jump Jet Loc: 1 LFL, 1 RFL, 1 CT, 1 LRL, 1 RRL) |
TOTALS: |
|
26 |
|
63 |
70.00 |
Crits & Tons Left: |
|
|
|
3 |
.00 |
Calculated Factors: |
Total Cost: |
16,571,175 C-Bills |
Battle Value: |
1,370 |
Cost per BV: |
12,095.75 |
Weapon Value: |
1,392 / 1,392 (Ratio = 1.02 / 1.02) |
Damage Factors: |
SRDmg = 28; MRDmg = 3; LRDmg = 0 |
BattleForce2: |
MP: 5J, Armor/Structure: 5/4 |
|
Damage PB/M/L: 5/4/-, Overheat: 0 |
|
Class: MH, Point Value: 14 |
|
Specials: omni |