BattleMech Technical Readout

Type/Model: Jormungand JRG-4N
Tech: Inner Sphere / 3070
Config: Biped BattleMech
Rules: Level 2, Standard design
   
Mass: 90 tons
Chassis: Chariot Light 4 Endo Steel
Power Plant: 270 CoreTek Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor Type: Durallex Heavy Standard
Armament:
1 Imperator Light Gauss Rifle
1 Imperator Dragon's Fire Gauss Rifle
1 Defiance Hammerfist Heavy Gauss Rifle
1 Technicron Tactical Net C³ Slave Unit
Manufacturer:    New Earth Trading Company
   Location:    New Earth
Communications System:    Dalban Micronics
Targeting & Tracking System: Dalban HiRez-B


Overview:

If most people found the Glabrezu weird, then the Jormungand must be driving them out of their minds.
A gauss heavy machine, the Jormungand mounts no less than 3 gauss rifles, one of each type.

Capabilities:

To mount so many heavy weapons means that the armor protection on the Jormungand was much less than optimal. However, NETC refused to use a XL engine on the grounds that there would not be enough space for the heavy gauss rifle in one of the torsos.
The Jormungand is a dangerous foe at all ranges, capable of smashing mechs down with single salvos from any of its gauss rifles. The firepower at medium ranges is nothing short of murderous, and even heavy mechs have been pulverized by a full salvo from all three gauss rifles at close range.
The Jormungand carries enough ammunition to fire each gauss rifle for more than two minutes, which makes trying to outlast it in a fight extremely risky.

Variants:

One variant turns the Jormungand into a lighter version of the Thunder Hawk, with three standard gauss rifles.

Deployment

Jormungands have been spotted in the militaries of all five houses, as NETC expands its business to take advantage of the massive rebuilding in the wake of the Jihad.


Type/Model: Jormungand JRG-4N
Mass: 90 tons
Equipment:   Crits Mass
Internal Structure: 138 pts Endo Steel 14 4.50
   (Endo Steel Loc: 2 RA, 9 LT, 2 LL, 1 RL)
Engine: 270 6 14.50
   Walking MP: 3    
   Running MP: 5    
   Jumping MP: 0    
Heat Sinks: 10 Single 0 .00
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00
Armor Factor: 192 pts Standard 0 12.00

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 29 29
  Center Torso (Rear):   10
  L/R Side Torso: 19 20/20
  L/R Side Torso (Rear):   6/6
  L/R Arm: 15 20/20
  L/R Leg: 19 26/26

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Light Gauss Rifle RA 1 16 6 13.00
   (Ammo Loc: 1 RA)
1 Gauss Rifle LA 1 16 9 17.00
   (Ammo Loc: 1 LA, 1 LT)
1 Heavy Gauss Rifle RT 2 16 15 22.00
   (Ammo Loc: 1 RT, 2 CT, 1 RL)
1 C³ Slave Unit HD 0   1 1.00
TOTALS:   4   76 90.00
Crits & Tons Left:       2 .00

Calculated Factors:
Total Cost: 9,430,460 C-Bills
Battle Value: 1,837 (+289 for C³)
Cost per BV: 5,133.62
Weapon Value: 1,655 / 1,655 (Ratio = .90 / .90)
Damage Factors:    SRDmg = 28; MRDmg = 30; LRDmg = 15
BattleForce2: MP: 3,   Armor/Structure: 5/7
    Damage PB/M/L: 5/4/3,   Overheat: 0
    Class: MA,   Point Value: 18
    Specials: c3s

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