BattleMech Technical Readout

Type/Model: Defiler (Base)
Tech: Clan / 3070
Config: Biped OmniMech
Rules: Level 2, Standard design
   
Mass: 100 tons
Chassis: York AT Endo Steel
Power Plant: 300 Ylar Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor Type: Beta 6 Alloy Ferro-Fibrous
Armament:
None
Manufacturer:    York Y3 Facility
   Location:    York
Communications System:    York Y3-Com
Targeting & Tracking System: York T&T 55E


Overview:

Clan Blood Spirit was left tottering by the vicious fighting on York, their long held isolation broken by the Star Adder assault.
In a bid to overcome their enemies, Khan Schmitt ordered her techs to design an assault omnimech that can compete with any in clan space.
They came up with a stunning design, the Defiler. Costing only 50% of a Dire Wolf, the Defiler can pack almost as much weaponry, and is also much more durable. Strategically speaking, its appearance enabled the Blood Spirits to gain the upper hand.

Capabilities:

Unwilling to use the expensive and hideously vulnerable XL engine on their new omnimech, the Blood Spirits had to resort to other means to make the mech competitive.
By using endo steel and ferro fibrous armor, they actually managed to get close to the Dire Wolf's pod space of 50 tons. By keeping the number of heat sinks in the chassis to what was internally contained in the engine itself, the Defiler actually has a larger pod space than the Dire Wolf!
The primary configuration is a deadly long range slugger, with gauss rifles and large pulse lasers, along with a ATM rack to provide firepower at all ranges.
The alpha variant uses jump jets, a targeting computer, and pulse lasers to create a frightening behemoth that has destroyed many a Star Adder mech, even with green pilots at the controls. This is the singularly most feared assault mech in the Blood Spirit touman.
Beta configuration employs ATMS and pulse lasers in a devastating array to savage all enemies, while gamma mounts a super heavy autocannon for close up work.
Delta uses 6 LRM 15 racks for incedible long range punch, backed up by two ER PPCs when the missiles run out, or when enemies get close. Epsilon uses a mix of large lasers to pummel its enemies at selected ranges.

Deployment

Defilers have been spotted in all Blood Spirit units, and they have also started offering the mech to some selected clans, most notably the Cloud Cobras, known to be Star Adder allies. The Fire Mandrills and the Goliath Scorpions have also received a few in exchange for mineral resources, as well as promises to exert more pressure on the Star Adders via continued Trials of Possession for Star Adder territory while its attention is fixed on the Blood Spirits.


Type/Model: Defiler (Base)
Mass: 100 tons
Equipment:   Crits Mass
Internal Structure: 152 pts Endo Steel 7 5.00
   (Endo Steel Loc: 1 HD, 2 LT, 2 RT, 1 CT, 1 LL)
Engine: 300 6 19.00
   Walking MP: 3    
   Running MP: 5    
   Jumping MP: 0    
Heat Sinks: 12 Double [24] 0 2.00
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00
Armor Factor: 307 pts Ferro-Fibrous 7 16.00
   (Armor Crit Loc: 1 LA, 1 RA, 1 LT, 1 RT, 1 LL, 2 RL)

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 31 46
  Center Torso (Rear):   16
  L/R Side Torso: 21 32/32
  L/R Side Torso (Rear):   10/10
  L/R Arm: 17 34/34
  L/R Leg: 21 42/42

Weapons & Equipment: Loc Heat Ammo Crits Mass
TOTALS:   0   45 48.00
Crits & Tons Left:       33 52.00

Calculated Factors:
Total Cost: 10,545,000 C-Bills
Battle Value: 1,130
Cost per BV: 9,331.86
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors:    SRDmg = 2; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 3,   Armor/Structure: 8/8
    Damage PB/M/L: 2/-/-,   Overheat: 0
    Class: MA,   Point Value: 11
    Specials: omni



Primary Configuration

Equipment:   Crits Mass
Heat Sinks: 14 Double [28] 4 4.00
   (Heat Sink Loc: 1 LA, 1 RA)
Actuators: L: Sh+UA, R: Sh+UA 12 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Gauss Rifle RA 1 32 10 16.00
   (Ammo Loc: 4 LT)
1 Gauss Rifle LA 1   6 12.00
1 Large Pulse Laser RT 10   2 6.00
1 Adv. Tact. Msl. 12 RT 8 15 8 10.00
   (Ammo Loc: 3 LT)
1 Large Pulse Laser LT 10   2 6.00
TOTALS:   30   73 100.00
Crits & Tons Left:       5 .00

Calculated Factors:
Total Cost: 14,897,500 C-Bills
Battle Value: 2,680
Cost per BV: 5,558.77
Weapon Value: 5,343 / 5,343 (Ratio = 1.99 / 1.99)
Damage Factors:    SRDmg = 45; MRDmg = 46; LRDmg = 27
BattleForce2: MP: 3,   Armor/Structure: 8/8
    Damage PB/M/L: 9/7/6,   Overheat: 0
    Class: MA,   Point Value: 27
    Specials: omni



Configuration A

Equipment:   Crits Mass
Heat Sinks: 20 Double [40] 16 10.00
   (Heat Sink Loc: 2 LA, 2 RA, 1 LT, 3 RT)
Actuators: L: Sh+UA, R: Sh+UA 12 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
2 Large Pulse Lasers RA 20   4 12.00
1 Streak SRM 2 RA 2 50 2 2.00
   (Ammo Loc: 1 LA)
2 Large Pulse Lasers LA 20   4 12.00
1 Large Pulse Laser RT 10   2 6.00
1 Targeting Computer LT     6 6.00
3 Standard Jump Jets:     3 6.00
   (Jump Jet Loc: 1 LT, 1 RT, 1 CT)
TOTALS:   52   78 100.00
Crits & Tons Left:       0 .00

Calculated Factors:
Total Cost: 13,685,000 C-Bills
Battle Value: 2,996
Cost per BV: 4,567.76
Weapon Value: 6,234 / 6,186 (Ratio = 2.08 / 2.06)
Damage Factors:    SRDmg = 43; MRDmg = 39; LRDmg = 29
BattleForce2: MP: 3J,   Armor/Structure: 8/8
    Damage PB/M/L: 7/5/5,   Overheat: 1
    Class: MA,   Point Value: 30
    Specials: omni



Configuration B

Equipment:   Crits Mass
Heat Sinks: 14 Double [28] 4 4.00
   (Heat Sink Loc: 2 RT)
Actuators: L: Sh+UA, R: Sh+UA 12 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Adv. Tact. Msl. 12 RA 8 50 15 17.00
   (Ammo Loc: 9 LT, 1 CT)
2 Large Pulse Lasers RA 20   4 12.00
1 Adv. Tact. Msl. 12 LA 8   5 7.00
1 Large Pulse Laser LA 10   2 6.00
1 ER Medium Laser LA 5   1 1.00
1 Adv. Tact. Msl. 12 RT 8   5 7.00
TOTALS:   59   77 100.00
Crits & Tons Left:       1 .00

Calculated Factors:
Total Cost: 16,772,500 C-Bills
Battle Value: 2,425
Cost per BV: 6,916.49
Weapon Value: 3,558 / 3,558 (Ratio = 1.47 / 1.47)
Damage Factors:    SRDmg = 29; MRDmg = 28; LRDmg = 17
BattleForce2: MP: 3,   Armor/Structure: 8/8
    Damage PB/M/L: 7/5/3,   Overheat: 4
    Class: MA,   Point Value: 24
    Specials: omni



Configuration C

Equipment:   Crits Mass
Heat Sinks: 20 Double [40] 16 10.00
   (Heat Sink Loc: 2 LA, 2 RA, 3 LT, 1 RT)
Actuators: L: Sh+UA, R: Sh+UA 12 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 ER PPC RA 15   2 6.00
1 Large Pulse Laser RA 10   2 6.00
1 Ultra AC/20 RA 7 15 11 15.00
   (Ammo Loc: 3 LT)
1 ER PPC LA 15   2 6.00
1 Large Pulse Laser LA 10   2 6.00
1 ER Medium Laser LA 5   1 1.00
1 ER Large Laser CT 12   1 4.00
TOTALS:   81   78 100.00
Crits & Tons Left:       0 .00

Calculated Factors:
Total Cost: 15,150,000 C-Bills
Battle Value: 2,468
Cost per BV: 6,138.57
Weapon Value: 4,334 / 4,334 (Ratio = 1.76 / 1.76)
Damage Factors:    SRDmg = 49; MRDmg = 32; LRDmg = 20
BattleForce2: MP: 3,   Armor/Structure: 8/8
    Damage PB/M/L: 6/5/3,   Overheat: 4
    Class: MA,   Point Value: 25
    Specials: omni



Configuration D

Equipment:   Crits Mass
Heat Sinks: 16 Double [32] 8 6.00
   (Heat Sink Loc: 1 LA, 1 RA, 1 LT, 1 RT)
Actuators: L: Sh+UA, R: Sh+UA 12 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 ER PPC RA 15   2 6.00
1 LRM 15 RA 5 72 11 12.50
   (Ammo Loc: 2 LA, 2 RA, 2 LT, 2 RT, 1 CT)
1 Medium Pulse Laser RA 4   1 2.00
1 ER PPC LA 15   2 6.00
1 LRM 15 LA 5   2 3.50
1 Medium Pulse Laser LA 4   1 2.00
2 LRM 15s RT 10   4 7.00
1 ER Medium Laser RT 5   1 1.00
2 LRM 15s LT 10   4 7.00
1 ER Medium Laser LT 5   1 1.00
TOTALS:   78   78 100.00
Crits & Tons Left:       0 .00

Calculated Factors:
Total Cost: 16,665,000 C-Bills
Battle Value: 2,523
Cost per BV: 6,605.23
Weapon Value: 4,504 / 4,504 (Ratio = 1.79 / 1.79)
Damage Factors:    SRDmg = 52; MRDmg = 33; LRDmg = 19
BattleForce2: MP: 3,   Armor/Structure: 8/8
    Damage PB/M/L: 6/5/4,   Overheat: 4
    Class: MA,   Point Value: 25
    Specials: omni, if



Configuration E

Equipment:   Crits Mass
Heat Sinks: 24 Double [48] 24 14.00
   (Heat Sink Loc: 3 LA, 3 RA, 3 LT, 3 RT)
Actuators: L: Sh+UA, R: Sh+UA 12 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 ER Large Laser RA 12   1 4.00
1 Large Pulse Laser RA 10   2 6.00
1 ER Large Laser LA 12   1 4.00
1 Large Pulse Laser LA 10   2 6.00
1 ER Large Laser RT 12   1 4.00
1 Large Pulse Laser RT 10   2 6.00
1 ER Large Laser LT 12   1 4.00
1 Large Pulse Laser LT 10   2 6.00
TOTALS:   88   77 100.00
Crits & Tons Left:       1 .00

Calculated Factors:
Total Cost: 14,410,000 C-Bills
Battle Value: 2,455
Cost per BV: 5,869.65
Weapon Value: 5,469 / 5,469 (Ratio = 2.23 / 2.23)
Damage Factors:    SRDmg = 47; MRDmg = 36; LRDmg = 25
BattleForce2: MP: 3,   Armor/Structure: 8/8
    Damage PB/M/L: 6/5/5,   Overheat: 4
    Class: MA,   Point Value: 25
    Specials: omni



Configuration F

Equipment:   Crits Mass
Heat Sinks: 20 Double [40] 16 10.00
   (Heat Sink Loc: 2 LA, 1 RA, 3 LT, 2 RT)
Actuators: L: Sh+UA+LA, R: Sh+UA 13 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Gauss Rifle RA 1 24 9 15.00
   (Ammo Loc: 3 RT)
1 Medium Pulse Laser RA 4   1 2.00
2 ER Large Lasers LA 24   2 8.00
1 Large Pulse Laser LA 10   2 6.00
1 ECM Suite RT 0   1 1.00
1 Large Pulse Laser LT 10   2 6.00
3 Standard Jump Jets:     3 6.00
   (Jump Jet Loc: 1 LT, 1 RT, 1 CT)
TOTALS:   49   78 100.00
Crits & Tons Left:       0 .00

Calculated Factors:
Total Cost: 14,612,500 C-Bills
Battle Value: 3,021
Cost per BV: 4,836.97
Weapon Value: 5,416 / 5,416 (Ratio = 1.79 / 1.79)
Damage Factors:    SRDmg = 47; MRDmg = 40; LRDmg = 26
BattleForce2: MP: 3J,   Armor/Structure: 8/8
    Damage PB/M/L: 7/5/5,   Overheat: 1
    Class: MA,   Point Value: 30
    Specials: omni, ecm

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