Type/Model: |
Defiler (Base) |
Tech: |
Clan / 3070 |
Config: |
Biped OmniMech |
Rules: |
Level 2, Standard design |
|
|
Mass: |
100 tons |
Chassis: |
York AT Endo Steel |
Power Plant: |
300 Ylar Fusion |
Walking Speed: |
32.4 km/h |
Maximum Speed: |
54.0 km/h |
Jump Jets: |
None |
Jump Capacity: |
0 meters |
Armor Type: |
Beta 6 Alloy Ferro-Fibrous |
Armament:
None
Manufacturer: York Y3 Facility
Location: York
Communications System: York Y3-Com
Targeting & Tracking System: York T&T 55E
Overview:
Clan Blood Spirit was left tottering by the vicious fighting on York, their long held isolation broken by the Star Adder assault.
In a bid to overcome their enemies, Khan Schmitt ordered her techs to design an assault omnimech that can compete with any in clan space.
They came up with a stunning design, the Defiler. Costing only 50% of a Dire Wolf, the Defiler can pack almost as much weaponry, and is also much more durable. Strategically speaking, its appearance enabled the Blood Spirits to gain the upper hand.
Capabilities:
Unwilling to use the expensive and hideously vulnerable XL engine on their new omnimech, the Blood Spirits had to resort to other means to make the mech competitive.
By using endo steel and ferro fibrous armor, they actually managed to get close to the Dire Wolf's pod space of 50 tons. By keeping the number of heat sinks in the chassis to what was internally contained in the engine itself, the Defiler actually has a larger pod space than the Dire Wolf!
The primary configuration is a deadly long range slugger, with gauss rifles and large pulse lasers, along with a ATM rack to provide firepower at all ranges.
The alpha variant uses jump jets, a targeting computer, and pulse lasers to create a frightening behemoth that has destroyed many a Star Adder mech, even with green pilots at the controls. This is the singularly most feared assault mech in the Blood Spirit touman.
Beta configuration employs ATMS and pulse lasers in a devastating array to savage all enemies, while gamma mounts a super heavy autocannon for close up work.
Delta uses 6 LRM 15 racks for incedible long range punch, backed up by two ER PPCs when the missiles run out, or when enemies get close. Epsilon uses a mix of large lasers to pummel its enemies at selected ranges.
Deployment
Defilers have been spotted in all Blood Spirit units, and they have also started offering the mech to some selected clans, most notably the Cloud Cobras, known to be Star Adder allies. The Fire Mandrills and the Goliath Scorpions have also received a few in exchange for mineral resources, as well as promises to exert more pressure on the Star Adders via continued Trials of Possession for Star Adder territory while its attention is fixed on the Blood Spirits.
Type/Model: |
Defiler (Base) |
Mass: |
100 tons |
Equipment: |
|
Crits |
Mass |
Internal Structure: |
152 pts Endo Steel |
7 |
5.00 |
(Endo Steel Loc: 1 HD, 2 LT, 2 RT, 1 CT, 1 LL) |
Engine: |
300 |
6 |
19.00 |
Walking MP: |
3 |
|
|
Running MP: |
5 |
|
|
Jumping MP: |
0 |
|
|
Heat Sinks: |
12 Double [24] |
0 |
2.00 |
Gyro: |
|
4 |
3.00 |
Cockpit, Life Support, Sensors: |
5 |
3.00 |
Actuators: |
L: Sh+UA+LA+H, R: Sh+UA+LA+H |
16 |
.00 |
Armor Factor: |
307 pts Ferro-Fibrous |
7 |
16.00 |
(Armor Crit Loc: 1 LA, 1 RA, 1 LT, 1 RT, 1 LL, 2 RL) |
|
|
Internal |
Armor |
|
|
Structure |
Value |
|
Head: |
3 |
9 |
|
Center Torso: |
31 |
46 |
|
Center Torso (Rear): |
|
16 |
|
L/R Side Torso: |
21 |
32/32 |
|
L/R Side Torso (Rear): |
|
10/10 |
|
L/R Arm: |
17 |
34/34 |
|
L/R Leg: |
21 |
42/42 |
Weapons & Equipment: |
Loc |
Heat |
Ammo |
Crits |
Mass |
TOTALS: |
|
0 |
|
45 |
48.00 |
Crits & Tons Left: |
|
|
|
33 |
52.00 |
Calculated Factors: |
Total Cost: |
10,545,000 C-Bills |
Battle Value: |
1,130 |
Cost per BV: |
9,331.86 |
Weapon Value: |
0 / 0 (Ratio = .00 / .00) |
Damage Factors: |
SRDmg = 2; MRDmg = 0; LRDmg = 0 |
BattleForce2: |
MP: 3, Armor/Structure: 8/8 |
|
Damage PB/M/L: 2/-/-, Overheat: 0 |
|
Class: MA, Point Value: 11 |
|
Specials: omni |
Primary Configuration
Equipment: |
|
Crits |
Mass |
Heat Sinks: |
14 Double [28] |
4 |
4.00 |
(Heat Sink Loc: 1 LA, 1 RA) |
Actuators: |
L: Sh+UA, R: Sh+UA |
12 |
.00 |
Weapons & Equipment: |
Loc |
Heat |
Ammo |
Crits |
Mass |
1 Gauss Rifle |
RA |
1 |
32 |
10 |
16.00 |
(Ammo Loc: 4 LT) |
1 Gauss Rifle |
LA |
1 |
|
6 |
12.00 |
1 Large Pulse Laser |
RT |
10 |
|
2 |
6.00 |
1 Adv. Tact. Msl. 12 |
RT |
8 |
15 |
8 |
10.00 |
(Ammo Loc: 3 LT) |
1 Large Pulse Laser |
LT |
10 |
|
2 |
6.00 |
TOTALS: |
|
30 |
|
73 |
100.00 |
Crits & Tons Left: |
|
|
|
5 |
.00 |
Calculated Factors: |
Total Cost: |
14,897,500 C-Bills |
Battle Value: |
2,680 |
Cost per BV: |
5,558.77 |
Weapon Value: |
5,343 / 5,343 (Ratio = 1.99 / 1.99) |
Damage Factors: |
SRDmg = 45; MRDmg = 46; LRDmg = 27 |
BattleForce2: |
MP: 3, Armor/Structure: 8/8 |
|
Damage PB/M/L: 9/7/6, Overheat: 0 |
|
Class: MA, Point Value: 27 |
|
Specials: omni |
Configuration A
Equipment: |
|
Crits |
Mass |
Heat Sinks: |
20 Double [40] |
16 |
10.00 |
(Heat Sink Loc: 2 LA, 2 RA, 1 LT, 3 RT) |
Actuators: |
L: Sh+UA, R: Sh+UA |
12 |
.00 |
Weapons & Equipment: |
Loc |
Heat |
Ammo |
Crits |
Mass |
2 Large Pulse Lasers |
RA |
20 |
|
4 |
12.00 |
1 Streak SRM 2 |
RA |
2 |
50 |
2 |
2.00 |
(Ammo Loc: 1 LA) |
2 Large Pulse Lasers |
LA |
20 |
|
4 |
12.00 |
1 Large Pulse Laser |
RT |
10 |
|
2 |
6.00 |
1 Targeting Computer |
LT |
|
|
6 |
6.00 |
3 Standard Jump Jets: |
|
|
|
3 |
6.00 |
(Jump Jet Loc: 1 LT, 1 RT, 1 CT) |
TOTALS: |
|
52 |
|
78 |
100.00 |
Crits & Tons Left: |
|
|
|
0 |
.00 |
Calculated Factors: |
Total Cost: |
13,685,000 C-Bills |
Battle Value: |
2,996 |
Cost per BV: |
4,567.76 |
Weapon Value: |
6,234 / 6,186 (Ratio = 2.08 / 2.06) |
Damage Factors: |
SRDmg = 43; MRDmg = 39; LRDmg = 29 |
BattleForce2: |
MP: 3J, Armor/Structure: 8/8 |
|
Damage PB/M/L: 7/5/5, Overheat: 1 |
|
Class: MA, Point Value: 30 |
|
Specials: omni |
Configuration B
Equipment: |
|
Crits |
Mass |
Heat Sinks: |
14 Double [28] |
4 |
4.00 |
(Heat Sink Loc: 2 RT) |
Actuators: |
L: Sh+UA, R: Sh+UA |
12 |
.00 |
Weapons & Equipment: |
Loc |
Heat |
Ammo |
Crits |
Mass |
1 Adv. Tact. Msl. 12 |
RA |
8 |
50 |
15 |
17.00 |
(Ammo Loc: 9 LT, 1 CT) |
2 Large Pulse Lasers |
RA |
20 |
|
4 |
12.00 |
1 Adv. Tact. Msl. 12 |
LA |
8 |
|
5 |
7.00 |
1 Large Pulse Laser |
LA |
10 |
|
2 |
6.00 |
1 ER Medium Laser |
LA |
5 |
|
1 |
1.00 |
1 Adv. Tact. Msl. 12 |
RT |
8 |
|
5 |
7.00 |
TOTALS: |
|
59 |
|
77 |
100.00 |
Crits & Tons Left: |
|
|
|
1 |
.00 |
Calculated Factors: |
Total Cost: |
16,772,500 C-Bills |
Battle Value: |
2,425 |
Cost per BV: |
6,916.49 |
Weapon Value: |
3,558 / 3,558 (Ratio = 1.47 / 1.47) |
Damage Factors: |
SRDmg = 29; MRDmg = 28; LRDmg = 17 |
BattleForce2: |
MP: 3, Armor/Structure: 8/8 |
|
Damage PB/M/L: 7/5/3, Overheat: 4 |
|
Class: MA, Point Value: 24 |
|
Specials: omni |
Configuration C
Equipment: |
|
Crits |
Mass |
Heat Sinks: |
20 Double [40] |
16 |
10.00 |
(Heat Sink Loc: 2 LA, 2 RA, 3 LT, 1 RT) |
Actuators: |
L: Sh+UA, R: Sh+UA |
12 |
.00 |
Weapons & Equipment: |
Loc |
Heat |
Ammo |
Crits |
Mass |
1 ER PPC |
RA |
15 |
|
2 |
6.00 |
1 Large Pulse Laser |
RA |
10 |
|
2 |
6.00 |
1 Ultra AC/20 |
RA |
7 |
15 |
11 |
15.00 |
(Ammo Loc: 3 LT) |
1 ER PPC |
LA |
15 |
|
2 |
6.00 |
1 Large Pulse Laser |
LA |
10 |
|
2 |
6.00 |
1 ER Medium Laser |
LA |
5 |
|
1 |
1.00 |
1 ER Large Laser |
CT |
12 |
|
1 |
4.00 |
TOTALS: |
|
81 |
|
78 |
100.00 |
Crits & Tons Left: |
|
|
|
0 |
.00 |
Calculated Factors: |
Total Cost: |
15,150,000 C-Bills |
Battle Value: |
2,468 |
Cost per BV: |
6,138.57 |
Weapon Value: |
4,334 / 4,334 (Ratio = 1.76 / 1.76) |
Damage Factors: |
SRDmg = 49; MRDmg = 32; LRDmg = 20 |
BattleForce2: |
MP: 3, Armor/Structure: 8/8 |
|
Damage PB/M/L: 6/5/3, Overheat: 4 |
|
Class: MA, Point Value: 25 |
|
Specials: omni |
Configuration D
Equipment: |
|
Crits |
Mass |
Heat Sinks: |
16 Double [32] |
8 |
6.00 |
(Heat Sink Loc: 1 LA, 1 RA, 1 LT, 1 RT) |
Actuators: |
L: Sh+UA, R: Sh+UA |
12 |
.00 |
Weapons & Equipment: |
Loc |
Heat |
Ammo |
Crits |
Mass |
1 ER PPC |
RA |
15 |
|
2 |
6.00 |
1 LRM 15 |
RA |
5 |
72 |
11 |
12.50 |
(Ammo Loc: 2 LA, 2 RA, 2 LT, 2 RT, 1 CT) |
1 Medium Pulse Laser |
RA |
4 |
|
1 |
2.00 |
1 ER PPC |
LA |
15 |
|
2 |
6.00 |
1 LRM 15 |
LA |
5 |
|
2 |
3.50 |
1 Medium Pulse Laser |
LA |
4 |
|
1 |
2.00 |
2 LRM 15s |
RT |
10 |
|
4 |
7.00 |
1 ER Medium Laser |
RT |
5 |
|
1 |
1.00 |
2 LRM 15s |
LT |
10 |
|
4 |
7.00 |
1 ER Medium Laser |
LT |
5 |
|
1 |
1.00 |
TOTALS: |
|
78 |
|
78 |
100.00 |
Crits & Tons Left: |
|
|
|
0 |
.00 |
Calculated Factors: |
Total Cost: |
16,665,000 C-Bills |
Battle Value: |
2,523 |
Cost per BV: |
6,605.23 |
Weapon Value: |
4,504 / 4,504 (Ratio = 1.79 / 1.79) |
Damage Factors: |
SRDmg = 52; MRDmg = 33; LRDmg = 19 |
BattleForce2: |
MP: 3, Armor/Structure: 8/8 |
|
Damage PB/M/L: 6/5/4, Overheat: 4 |
|
Class: MA, Point Value: 25 |
|
Specials: omni, if |
Configuration E
Equipment: |
|
Crits |
Mass |
Heat Sinks: |
24 Double [48] |
24 |
14.00 |
(Heat Sink Loc: 3 LA, 3 RA, 3 LT, 3 RT) |
Actuators: |
L: Sh+UA, R: Sh+UA |
12 |
.00 |
Weapons & Equipment: |
Loc |
Heat |
Ammo |
Crits |
Mass |
1 ER Large Laser |
RA |
12 |
|
1 |
4.00 |
1 Large Pulse Laser |
RA |
10 |
|
2 |
6.00 |
1 ER Large Laser |
LA |
12 |
|
1 |
4.00 |
1 Large Pulse Laser |
LA |
10 |
|
2 |
6.00 |
1 ER Large Laser |
RT |
12 |
|
1 |
4.00 |
1 Large Pulse Laser |
RT |
10 |
|
2 |
6.00 |
1 ER Large Laser |
LT |
12 |
|
1 |
4.00 |
1 Large Pulse Laser |
LT |
10 |
|
2 |
6.00 |
TOTALS: |
|
88 |
|
77 |
100.00 |
Crits & Tons Left: |
|
|
|
1 |
.00 |
Calculated Factors: |
Total Cost: |
14,410,000 C-Bills |
Battle Value: |
2,455 |
Cost per BV: |
5,869.65 |
Weapon Value: |
5,469 / 5,469 (Ratio = 2.23 / 2.23) |
Damage Factors: |
SRDmg = 47; MRDmg = 36; LRDmg = 25 |
BattleForce2: |
MP: 3, Armor/Structure: 8/8 |
|
Damage PB/M/L: 6/5/5, Overheat: 4 |
|
Class: MA, Point Value: 25 |
|
Specials: omni |
Configuration F
Equipment: |
|
Crits |
Mass |
Heat Sinks: |
20 Double [40] |
16 |
10.00 |
(Heat Sink Loc: 2 LA, 1 RA, 3 LT, 2 RT) |
Actuators: |
L: Sh+UA+LA, R: Sh+UA |
13 |
.00 |
Weapons & Equipment: |
Loc |
Heat |
Ammo |
Crits |
Mass |
1 Gauss Rifle |
RA |
1 |
24 |
9 |
15.00 |
(Ammo Loc: 3 RT) |
1 Medium Pulse Laser |
RA |
4 |
|
1 |
2.00 |
2 ER Large Lasers |
LA |
24 |
|
2 |
8.00 |
1 Large Pulse Laser |
LA |
10 |
|
2 |
6.00 |
1 ECM Suite |
RT |
0 |
|
1 |
1.00 |
1 Large Pulse Laser |
LT |
10 |
|
2 |
6.00 |
3 Standard Jump Jets: |
|
|
|
3 |
6.00 |
(Jump Jet Loc: 1 LT, 1 RT, 1 CT) |
TOTALS: |
|
49 |
|
78 |
100.00 |
Crits & Tons Left: |
|
|
|
0 |
.00 |
Calculated Factors: |
Total Cost: |
14,612,500 C-Bills |
Battle Value: |
3,021 |
Cost per BV: |
4,836.97 |
Weapon Value: |
5,416 / 5,416 (Ratio = 1.79 / 1.79) |
Damage Factors: |
SRDmg = 47; MRDmg = 40; LRDmg = 26 |
BattleForce2: |
MP: 3J, Armor/Structure: 8/8 |
|
Damage PB/M/L: 7/5/5, Overheat: 1 |
|
Class: MA, Point Value: 30 |
|
Specials: omni, ecm |