BattleMech Technical Readout

Type/Model: Blackjack BJ2-O
Tech: Inner Sphere / 3058
Config: Biped OmniMech
Rules: Level 2, Standard design
   
Mass: 50 tons
Chassis: Endo Steel
Power Plant: 200 Nissan XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 Standard Jump Jets
   Jump Capacity: 120 meters
Armor Type: Standard
Armament:
2 Ultra AC/5s
4 Medium Lasers
4 Machine Guns
Manufacturer:    Luthien Armor Works/Irian BattleMechs Unlimited
   Location:    Luthien (LAW)/Irian (IBMU/FWL)
Communications System:    (Unknown)
Targeting & Tracking System: (Unknown)


Overview:

       Luthien Armor Works received a license to manufacture the Blackjack from Ceres Metal Works in the St. Ives Compact, as part of the Combine’s newly implemented technology exchange program. The Draconis Combine manufacturer began producing the design it received for the BJ-2 version, but only a few examples of this ’Mech rolled off the assembly line before plant executives ended production and retooled the line to manufacture an OmniMech version.
       The BJ2-0 Blackjack was the first OmniMech design exported for manufacturing, in this case to Irian BattleMechs Unlimited. Though this level of technological exchange seems remarkably enlightened, many claimed at the time that the DCMS was only allowing "monkey" versions of their OmniMech technology to be exported. This claim is supported by the fact that the exported plans called for weapons bays that could only accept DCMS standard connections, while the OmniMechs actually being fielded by the DCMS had connectors that allowed them to use captured Clan weapons and ammunition. The DCMS claimed that the Blackjack was rushed into production before the manufacturers had perfected the necessary, complex software interfaces. Without such interfaces, Inner Sphere targeting and fire-control systems could not interact with Clan weapons--therefore, fitting the exported Blackjacks with extra connections would have been a waste of time and money. This problem has been resolved in current production models, and all earlier versions of the Blackjack are routinely upgraded during their first major overhaul. Nevertheless, this incident placed great strain on the relationship between the Combine and the other Great Houses.

Capabilities:

       The Blackjack can carry an impressive 26.5 tons of weapons and sensors, as much or more than many heavy ’Mechs. Its jump jets also make the Blackjack a maneuverable and dangerous opponent. In its primary configuration, this ’Mech is a deadly infighter: four medium lasers and two Ultra autocannons can throw out a barrage of energy beams and hypervelocity slugs that few enemy ’Mechs can withstand.
       As with other OmniMech designs, the Blackjack’s alternate configurations reflect the needs of specific missions. Because the Blackjack is being deployed primarily with Free Worlds League and Capellan Confederation units, the alternative configurations do not include any enhanced targeting, electronics or command-and-control systems. Specifically, the Free Worlds League armed forces appear to have decided that the additional space taken up by these devices can be put to better use increasing the ’Mech’s raw firepower.

Variants:

         The DCMS-designed Blackjack OmniMech is produced under license on the planet Irian. This new 'Mech gives the FWLM an excellent platform for its new weapon systems. The League's E-configuration features an arm-mounted light Gauss rifle, arm- and torso-mounted ER lasers, and an arm-mounted LRM-10 system with twin ammunition bins.

Deployment

       The Free Worlds League and Capellan Confederation field the majority of the existing BJ2-0 units. Ceres Metal Works is reported to have converted a standard Blackjack production line to produce the OmniMech version, and has begun manufacturing modular Blackjacks for the St. Ives Compact and the Federated Commonwealth.


Type/Model: Blackjack BJ2-O
Mass: 50 tons
Equipment:   Crits Mass
Internal Structure: 83 pts Endo Steel 14 2.50
   (Endo Steel Loc: 1 HD, 6 LT, 6 RT, 1 CT)
Engine: 200 XL 12 4.50
   Walking MP: 4    
   Running MP: 6    
   Jumping MP: 4    
Heat Sinks: 10 Double [20] 6 .00
   (Heat Sink Loc: 1 LA, 1 RA)
Gyro:   4 2.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA, R: Sh+UA 12 .00
Armor Factor: 152 pts Standard 0 9.50

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 16 22
  Center Torso (Rear):   9
  L/R Side Torso: 12 18/18
  L/R Side Torso (Rear):   6/6
  L/R Arm: 8 14/14
  L/R Leg: 12 18/18

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Ultra AC/5 LA 1   5 9.00
2 Medium Lasers LA 6   2 2.00
1 Ultra AC/5 RA 1 40 7 11.00
   (Ammo Loc: 1 LT, 1 RT)
2 Medium Lasers RA 6   2 2.00
2 Machine Guns LT 0   2 1.00
2 Machine Guns RT 0 100 3 1.50
   (Ammo Loc: 1 CT)
4 Standard Jump Jets:     4 2.00
   (Jump Jet Loc: 2 LL, 2 RL)
TOTALS:   16   78 50.00
Crits & Tons Left:       0 .00

Calculated Factors:
Total Cost: 8,915,938 C-Bills
Battle Value: 1,187
Cost per BV: 7,511.32
Weapon Value: 1,200 / 1,200 (Ratio = 1.01 / 1.01)
Damage Factors:    SRDmg = 27; MRDmg = 12; LRDmg = 5
BattleForce2: MP: 4J,   Armor/Structure: 4/2
    Damage PB/M/L: 5/4/2,   Overheat: 0
    Class: MM,   Point Value: 12
    Specials: omni

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